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Leave it to chance. Your turn.
Buzzloo

No. 10 · Scoring by the rules of the game, live on every phone.

Online score counter for your game nights

Rummy, Uno, Skyjo, Yacht dice, belote, tarot or any other game: type the names, send the link to the group, and everyone follows the scores on their phone. One person enters the points, and Buzzloo does the math by the rules of the game.

How does it work?

At the table

Start your game

Choose your game

How does it work?

  1. Choose the game, type the players' names and set how the game ends (target score or number of rounds) when the game allows it.
  2. Send the link to the group, on WhatsApp or by text: everyone opens it on their phone and sees the same scoreboard, live.
  3. After each round, the scorekeeper enters the points, or the contract and the declarations for belote and tarot. The site does the math, and the winner shows up at the end.

Rules and scoring, game by game

For each game, a page explains how scoring works, with worked examples of rounds, common mistakes and variants. That game’s counter is ready at the top of the page.

It knows the rules

Bids and declarations in belote, oudlers and handfuls in French tarot, doubling in Skyjo, the Yacht dice bonus: the site does the math for each game and shows you the breakdown.

One scoreboard for all

One link in the group: everyone follows the scores live on their own phone. One person keeps score, the others watch.

Nothing to install

It all happens in your browser, from the link. No account, no email: first names are enough.

End the night with a quiz: the quiz buzzer

The score sheet, without the paper

At the end of a hand of cards, there’s always a moment of confusion: who took it, how many points, does that bonus count? With the Buzzloo score counter, one person enters the round and the site does the math by the rules of the game. The scoreboard shows up on every phone at the table, live: no more shouting totals or hunting for a pen that works.

It knows the rules of each game

  • Belote, the classic French card game: the team that took the trump, its points, belote-rebelote, declarations and capot. The site works out on its own whether the taking team made its contract, and holds the points of a tied hand for the next one. It’s all on the page about belote scoring.
  • French tarot for 3, 4 or 5 players: contract, oudlers, the attackers' points, petit au bout, poignées and slam, with the scoring of the French Tarot Federation. The details are on the French tarot page.
  • Rummy, Skyjo and Uno: each round’s points, the doubling for the player who ended the round in Skyjo, and the other players' hands going to the winner in Uno. The rules of rummy, Skyjo and Uno are explained game by game.
  • Yacht dice: one sheet per player, the 35-point bonus once the upper section reaches 63, and crossed-out boxes. See the Yacht dice score sheet.
  • Free scoring for every other game: the highest or lowest total wins, with a target score or a number of rounds if you like. That’s the score sheet for any game.

One person keeps score, everyone watches

Whoever creates the game holds the pen: only they can enter points. They can hand over the pen to someone else with a separate link, and take it back whenever they want. Everyone else follows the scores on their phone without touching anything. Before a round is confirmed, the site shows how it worked out the score. Made a mistake? Undo the last round, or fix a name.

At the end, the rematch

The winner shows up big, with the full ranking. Share the result with the group, then start the rematch with the same players: same names, any game you like. Your group keeps a history of its games and shows who wins most often, with each player’s number of wins.

Before you start

To decide who deals first, pick a random order. To make belote teams without any arguing, make random teams. And to end the evening with a quiz, bring out the quiz buzzer: our guide to hosting a quiz night has the whole running order.

Nothing to install, no account, no email address: first names are enough. A game is deleted 30 days after its last round, and a group’s history 6 months after its last game. Skyjo is a game published by Magilano and Uno is a trademark of Mattel: Buzzloo has no connection with either of them, its score counter simply adds up your points.

Frequently asked questions

Is the score counter free?

Yes, completely, with no account or email address. Everything happens in the browser, from the link: there’s nothing to install.

Can everyone enter points?

No: one person keeps score, the one who created the game. They can hand over the pen to someone else with a separate link, and take it back later. Everyone else sees the scores change live.

How does the site score belote and tarot?

You tap the team or the player who took, type their points, then add the declarations with buttons. The site applies the rules (162 points per hand and the rule for a failed contract in belote, official scoring in tarot) and shows the details before you confirm. It’s all explained on the belote page and the French tarot page.

How many players can play?

From 2 to 8 players depending on the game: 4 in two teams for belote, 3, 4 or 5 for tarot. For a team game that doesn’t have its own page, type each team’s name instead of a player’s name in free scoring.

What happens to our games?

A game is deleted 30 days after its last round. Your group’s history (who won what) is deleted 6 months after its last game. Only the names you typed and the points are kept.

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